Hey boxes! Why don't you move?

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Use WASD to move
Press E to use skill
Press G to grab the box
Press ESC to awake the cursor

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Programming
The main programming challenges in this assignment were:
1. Activating and deactivating post-processing effects
2. Modifying the Rigidbody of multiple objects when using skills
3. Detecting other objects using the Line Renderer

Design
In terms of design, the game underwent significant iterations.

The initial game mechanic involved time stopping; the entire game would pause whenever the player stopped moving. However, this mechanic was incompatible with the puzzle-based level design.

Driven by the desire to retain the concept of "stillness," I redesigned the mechanic to involve stationary boxes instead of stopping time. This greatly expanded the possibilities for level and puzzle design and reduced the frustration players experienced due to the movement mechanics.

For Playtesters
What kind of puzzles are you looking forward to?

Gameplay Video

StatusReleased
PlatformsHTML5
Authorcyberfish_07
GenrePuzzle
Made withUnity

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